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DESCRIPTION:In this talk\, I will talk about some interesting applications of maths to 
 video games\, including how the find the shortest possible route to complet
 e Pac-Man and the 3- and 4-dimensional shapes that 2D video game characters
  spend their time on.
DTEND;TZID=Europe/Amsterdam:20170805T001500
DTSTAMP:20170804T093756Z
DTSTART;TZID=Europe/Amsterdam:20170804T233000
LAST-MODIFIED:20170804T093748Z
LOCATION:No
SEQUENCE:0
SUMMARY:Mathematics and Video Games - Matthew Scroggs
TRANSP:OPAQUE
UID:bfaf0024-a741-4015-85df-49663c462cf8@frab.sha2017.org
URL;VALUE=URI:https://program.sha2017.org/events/319.html
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